Up | ObjectPosition3D - 105 | CreatePointCloud3D - 109 | ReferenceOnPlane3D - 143 | SphereFit3D - 141 | ModifyReference - 131 | ReferenceDiff3D - 126 | MapTo3D - 125 | ExtractMap3D - 122 | PlaneFit3D - 121 | CylinderFit3D - 112 | ChangeReference3D - 96 | Locate3D - 97 | MoveReference3D - 107 | ExternalReference3D - 95 | Calibrator3D - 155 | LineFromPoints3D - 98 | ReferenceFromPoints3D - 99 | Angle3D - 100 | NearestPointOnLine3D - 101 | ExternalPoint3D - 103 | ExternalLine3D - 104 | Point2Dfrom3D - 106 | GlobalPosition3D - 108 | Point3Dfrom2D - 115 | PointFromLines3D - 116 | ReferenceFromLines3D - 117 | LaserProfiler3D - 166 | NearestPointOnPlane3D - 118 | ChangePointReference3D - 119 | ChangeLineReference3D - 120 | PointOnLine3D - 130 | MoveLine3D - 138 | MovePoint3D - 137 | PlanePlaneIntersect3D - 139 | PlaneLineIntersect3D - 142 | Combine3D- 161

 

  

 
MoveReference3D - 107
Moves/rotates a 3D reference in space.

Can be used to create multiple 3D references from one camera calibration.

The tool can also dynamically be used to create a stereo vision system from multiple images captured with one moving camera when the translation between the images is known.


Setup

3D reference tool

  • 3D Reference - Any 3D reference

Global position tool

  • Tool name - extract and values (Euler angles) from this tool

Euler angles

  • Translation X,Y,Z  - movement in all directions
  • Rotation X,Y,Z - rotation around X,Y and Z axes
    • XYZ (axes) - rotation order x, then y, then z
    • ZYX (roll/pitch/yaw) - rotation order z, then y, then x
  • Order of transform
    • Translate/rotate - translate, then rotate
    • Rotate/translate - rotate, then translate

Axis + angle

  • Translation X,Y,Z - movement in all directions
  • Axis and angle
    • Angle - rotation around the given axis
    • Axis X,Y,Z - axis direction
  • Order of transform
    • Translate/rotate - translate, then rotate
    • Rotate/translate - rotate, then translate

Quaternion

  • Translation X,Y,Z  - movement in all directions
  • Quaternion
    • Real - the real part of the Quaternion
    • I,J,K - the three imaginary parts
  • Order of transform
    • Translate/rotate - translate, then rotate
    • Rotate/translate - rotate, then translate

Axis size

  • Axis visualization length - size of the displayed resulting 3D axes


Visualisation
Axis.X / Y / Z Individual color for all axes
AxisTitle.X / Y / Z Axis labels
ChildAxes 2D child axes
ReferenceAxes 2D reference axes
ResultAxes 2D result axes


Results
Origin.x / y / z New origin in result coordinates
Rotation.x / y / z Currently incoming euler angles only


 

Scorpion Vision Version XII : Build 646 - Date: 20170225
Scorpion Vision Software® is a registered trademark of Tordivel AS.
Copyright © 2000 - 2017 Tordivel AS.